Originality without mastery is nothing. You have both. Thanks for the experience !
Philip Marlowe Doesn't Understand the Mystery
It's been a long night, and it's only going to get longer. Philip Marlowe doesn't understand the mystery.
A short abstract neo-noir experience about confusion, memory, driving, mysteries, cats, and Raymond Chandler's classic The Long Goodbye.
Made for the No Shit Sherlock Jam in 48 hours, with love.
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I already spoke with Colin about the game and you two already know thanks to my article that I liked it, but I want to state it one more time on here: I think it was the most interesting game of the No Shit Sherlock Jam, because it focused on the character of the detective instead of some criminal case. And even though I kind of wished for some 'real' case to solve, I totally appreciate your consequence to not include it. It seemed like a very straight-forward decision for me, like a real design statement, and that's admirable in its own way. You catched the desperation of Marlowe perfectly and it all evolved to a very fascinating atmosphere. So, congratulations, dear Sand Gardeners - you did it again! You made a neat alternative, text-based game and it's a good thingy! Can't wait to see your future games.
I'm so free to add our playthrough video of the game to this comment, in the hope that someone else might find it intriguing enough to find out more about the game. :) Who knows, maybe they might find more secrets about Marlowe and the mystery than I did?
I absolutely love this game. A sense of mystery abounds in the atmosphere. I don't know if there is a deeper mystery to be found, other than atmosphere, but I have spent quite a while on it and have enjoyed it regardless. After a while I started to be able to understand some of the words, and I thought I could even make out the letters - or could I really see them?? I don't know. This could be turned into a larger game, and it would be awesome.
thanks so much! we're definitely thinking of taking ideas from this and applying them to a larger project in the future!
I also don't understand the mystery. What's to do in this game? Does choices have any influence? Or when I see chaotic text, I must find some kind of code?
sorry, we hope we didn't mislead. it's more of a tone/atmosphere-centric piece. there might be something to do, but probably not. mysteries vs puzzles
I think something is wrong with the text in this game